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Thursday, 19 September 2013

SQLite Demo

1. Project Requirements
I suggest that you have at least a basic understanding of SQLite, writing SQL statements, the XCode interface and using the terminal in OSX. If you don’t know anything about any of these topics then this tutorial probably isn’t for you.


2. Creating our SQLite database for our tutorial
We first need to create a database for use with our application. For the purposes of this tutorial we will be building a database of animals along with a little information on them and a picture.
Fire up a new Terminal window and make a new folder to store the database in, here are the commands I ran


cd /Users/lookaflyingdonkey/Documents
mkdir SQLiteTutorial
cd SQLiteTutorial
sqlite3 AnimalDatabase.sql


You should now be at a “sqlite” command prompt, this is where we will be building our database structure and entering some test data.
For our example we need the name of the animal, a short description and a link to an image. Follow the commands below to create the table and to enter some sample data.

CREATE TABLE animals ( id INTEGER PRIMARY KEY, name VARCHAR(50), description TEXT, image VARCHAR(255) );

INSERT INTO animals (name, description, image) VALUES ('Elephant', 'The elephant is a very large animal that lives in Africa and Asia', 'http://dblog.com.au/wp-content/elephant.jpg');
INSERT INTO animals (name, description, image) VALUES ('Monkey', 'Monkies can be VERY naughty and often steal clothing from unsuspecting tourists', 'http://dblog.com.au/wp-content/monkey.jpg');
INSERT INTO animals (name, description, image) VALUES ('Galah', 'Galahs are a wonderful bird and they make a great pet (I should know, I have one)', 'http://dblog.com.au/wp-content/galah.jpg');
INSERT INTO animals (name, description, image) VALUES ('Kangaroo', 'Well I had to add the Kangaroo as they are the essence of the Australian image', 'http://dblog.com.au/wp-content/kangaroo.jpg');


The first command will create the table with the required structure and the next four will insert some test data for us to work with. To ensure that you have entered the data correctly you can execute “SELECT * FROM animals;” and see if it returns the items above. Once you are confident that everything had been created successfully you can leave the sqlite command line by typing “.quit”.


3. Creating our Project
Now that our database is all ready to go we need to setup our X-Code project.
Start off by creating a new “Empty Application”.

Give your Project a name, I called mine “SQLiteTutorial”.

Right Click on the “Supporting Files” folder in the left hand pane and click “Add File”, we want to create a new “ViewController”.


4. Adding SQLite Framework and our Animal Database
Now that we have created all of our views and classes it is time to start the real grunt work.
First we need to include the SQLite libraries so our application can utilise them. To do this you will need to click on the project name in the left hand pane, then click on “Targets > Build Phases > Link binaries… > click on plus signand add  libsqlite3.0.dylib” 

We also need to add our database we created earlier . To do this simply right click on the “Supporting Files” , click “Add > Existing Files…”, navigate to the location you created the database in then double click on the AnimalDatabase.sql file. Another popup will appear, just click add.
All done with the importing, time to code!


5. The Coding begins!
We are going to start the coding by building our “Animal” object, every animal will have 3 properties, a name, a description and an image URL.
Open up the “Animal.h” file from the “Classes” folder and edit its contents to look like below,

#import <UIKit/UIKit.h>

@interface Animal : NSObject {
NSString *name;
NSString *description;
NSString *imageURL;
}

@property (nonatomic, retain) NSString *name;
@property (nonatomic, retain) NSString *description;
@property (nonatomic, retain) NSString *imageURL;

-(id)initWithName:(NSString *)n description:(NSString *)d url:(NSString *)u;

@end


Most of the above code should be pretty familiar to you, the only thing that may not be is the initWithName line, this line will allow us to create a new object with the required data, we could have used the default init function, but it will be easier for us to define our own.
Now we will actually have to implement the Animal Object, open up the “Animal.m” file and edit its contents to look like below:


#import "Animal.h"

@implementation Animal
@synthesize name, description, imageURL;

-(id)initWithName:(NSString *)n description:(NSString *)d url:(NSString *)u {
self.name = n;
self.description = d;
self.imageURL = u;
return self;
}
@end


The above code should be pretty easy to read as well, it basically stores the supplied data from the initWithName function and return the object (self).
Now its time to setup the Application delegate to access the database.
Open up the “SQLiteTutorialAppDelegate.h” and edit its contents to look like below:

#import <UIKit/UIKit.h>
#import <sqlite3.h> // Import the SQLite database framework

@interface SQLiteTutorialAppDelegate : NSObject  {

    UIWindow *window;
    UINavigationController *navigationController;

// Database variables
NSString *databaseName;
NSString *databasePath;

// Array to store the animal objects
NSMutableArray *animals;
}

@property (nonatomic, retain) IBOutlet UIWindow *window;
@property (nonatomic, retain) IBOutlet UINavigationController *navigationController;
@property (nonatomic, retain) NSMutableArray *animals;

@end


What we are doing here is importing the SQLite database framework and creating some variables for storing the database details and an array of animal objects.
Now open up the “SQLiteTutorialAppDelegate.m” file and edit its contents to look like below:


#import "SQLiteTutorialAppDelegate.h"
#import "RootViewController.h"
#import "Animal.h" // Import the animal object header

@implementation SQLiteTutorialAppDelegate

@synthesize window;
@synthesize navigationController;
@synthesize animals; // Synthesize the aminals array

- (void)applicationDidFinishLaunching:(UIApplication *)application {
// Setup some globals
databaseName = @"AnimalDatabase.sql";

// Get the path to the documents directory and append the databaseName
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
databasePath = [documentsDir stringByAppendingPathComponent:databaseName];

// Execute the "checkAndCreateDatabase" function
[self checkAndCreateDatabase];

// Query the database for all animal records and construct the "animals" array
[self readAnimalsFromDatabase];

// Configure and show the window
[window addSubview:[navigationController view]];
[window makeKeyAndVisible];
}

- (void)applicationWillTerminate:(UIApplication *)application {
// Save data if appropriate
}

- (void)dealloc {
[animals release];
[navigationController release];
[window release];
[super dealloc];
}

-(void) checkAndCreateDatabase{
// Check if the SQL database has already been saved to the users phone, if not then copy it over
BOOL success;

// Create a FileManager object, we will use this to check the status
// of the database and to copy it over if required
NSFileManager *fileManager = [NSFileManager defaultManager];

// Check if the database has already been created in the users filesystem
success = [fileManager fileExistsAtPath:databasePath];

// If the database already exists then return without doing anything
if(success) return;

// If not then proceed to copy the database from the application to the users filesystem

// Get the path to the database in the application package
NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:databaseName];

// Copy the database from the package to the users filesystem
[fileManager copyItemAtPath:databasePathFromApp toPath:databasePath error:nil];

[fileManager release];
}

-(void) readAnimalsFromDatabase {
// Setup the database object
sqlite3 *database;

// Init the animals Array
animals = [[NSMutableArray alloc] init];

// Open the database from the users filessytem
if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) {
// Setup the SQL Statement and compile it for faster access
const char *sqlStatement = "select * from animals";
sqlite3_stmt *compiledStatement;
if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) {
// Loop through the results and add them to the feeds array
while(sqlite3_step(compiledStatement) == SQLITE_ROW) {
// Read the data from the result row
NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)];
NSString *aDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)];
NSString *aImageUrl = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)];

// Create a new animal object with the data from the database
Animal *animal = [[Animal alloc] initWithName:aName description:aDescription url:aImageUrl];

// Add the animal object to the animals Array
[animals addObject:animal];

[animal release];
}
}
// Release the compiled statement from memory
sqlite3_finalize(compiledStatement);

}
sqlite3_close(database);

}

@end


Now I know that may look like a fair bit of code and it probably also looks quite scary! But really it is quite simple and I have tried to comment nearly every line to describe to you what the line does and why it is there.
The checkAndCreateDatabase function checks to see if we have already copied our database from the application bundle to the users filesystem (in their documents folder), if the database hasn’t already been created or it has been removed for some reason it will be recreated from the default database.
Next the readAnimalsFromDatabase function will make a connection to the database that is stored in the users documents folder, and then executes the SQL statement “SELECT * FROM animals”. It will then go through each row that is returned and it will extract the name, description and imageURL from the result and build an Animal object for each. You will see the “sqlite3_column_text” function used here, there are many more of these for returning other field types such as “sqlite3_column_int” for integers, “sqlite3_column_blob” for blobs or “sqlite3_column_value” to get an unknown value.
Now that we have the data in our array and we have it in our known format we are ready to start displaying it.
Open up the “RootViewController.m” file and edit the numberOfRowsInSection to look like the following:


SQLiteTutorialAppDelegate *appDelegate = (SQLiteTutorialAppDelegate *)[[UIApplication sharedApplication] delegate];
return appDelegate.animals.count;

What this does is it creates a link to the application delegate, and then the second line returns the size f the animals array in out Application delegate, this array was filled previously from the SQLite database.
Now in the cellForRowAtIndexPath function you will need at change it to look like the following:


- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {

    static NSString *CellIdentifier = @"Cell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil) {
        cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
    }

    // Set up the cell
    SQLiteTutorialAppDelegate *appDelegate = (SQLiteTutorialAppDelegate *)[[UIApplication sharedApplication] delegate];
Animal *animal = (Animal *)[appDelegate.animals objectAtIndex:indexPath.row];

[cell setText:animal.name];
return cell;
}


We pretty much just added 3 lines under the “// Set up the cell” line, the first one is the same as we added previously to access the application delegate. The second line creates a new Animal object based on the array from the application delegate, it will be used to create a row for each individual record in the database. On the final line we are just setting the text of the cell to the name field from the Animal object.

You can now run the program and you should see a table view with the 4 animals we added to the database, if you added more than my default animals you should see them in here as well.
We will now setup the AnimalViewController, open up the “AnimalViewController.h” file and edit its contents to below:


#import <UIKit/UIKit.h>

@interface AnimalViewController : UIViewController {
IBOutlet UITextView *animalDesciption;
IBOutlet UIImageView *animalImage;
}

@property (nonatomic, retain) IBOutlet UITextView *animalDesciption;
@property (nonatomic, retain) IBOutlet UIImageView *animalImage;

@end


What we are doing above is adding an outlet for the description and image for the Animal, we will use these later on when we link the view up.
Now open up the “AnimalViewController.m” file and add a synthesize call for for the description and image, this will go under the “@implementation AnimalViewController” line, like so:


#import "AnimalViewController.h"

@implementation AnimalViewController

@synthesize animalDesciption, animalImage;


Now it is time to make the detailed view page appear when you select a record. Open up the “AnimalViewController.xib” file from the resources folder and the interface builder should appear.
The first thing we need to do is to set the File’s Owner Class to AnimalViewController, this is done by selecting the “File’s Owner” item in the main window and then clicking Tools > Identity Inspector in the top menu, and then selecting AnimalViewController from the class dropdown.
Your inspector window should now look like this:

We are going to be using a UITextView for the description (as it will allow for word wrapping and scrolling in the case that the description is quite large) and a UIImageView to display the image.


Now that we have everything laid out it is time to link them all up, start by holding control and click+drag from the “File’s Owner” to the “View” objects, a little gray menu will appear and you will need to select view. Now hold control and click+drag from the “File’s Owner” to the UITextView in the layout window, you should see “animalDescription” in the popup list, select it. Repeat this process for the UIImageView and you should see animalImage appear, select it also.
Now save the interface and close the interface builder.
Nearly done! All we have to do now is to setup the code for when a user presses on a record in the table view.
Open up the “RootViewController.h” file and edit its contents to below:


#import <UIKit/UIKit.h>
#import "AnimalViewController.h"

@interface RootViewController : UITableViewController {
AnimalViewController *animalView;
}

@property(nonatomic, retain) AnimalViewController *animalView; 

@end


We are creating an instance of the AnimalViewController to be used bu the RootViewController when a user presses on an item.
Now open up the “RootViewController.m” file and edit the top part of the file to look like below:


#import "RootViewController.h"
#import "SQLiteTutorialAppDelegate.h"
#import "Animal.h"

@implementation RootViewController
@synthesize animalView;

This will just synthesize the animalView that we just added.
First up lets set the default title of our view, to do this you need to uncomment the viewDidLoad function, and edit it to below:


- (void)viewDidLoad {
    [super viewDidLoad];
    // Uncomment the following line to add the Edit button to the navigation bar.
    // self.navigationItem.rightBarButtonItem = self.editButtonItem;

self.title = @"My Zoo";
}


We also need to edit the didSelectRowAtIndexPath
function in this file, edit it to look like below:


- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    // Navigation logic -- create and push a new view controller
SQLiteTutorialAppDelegate *appDelegate = (SQLiteTutorialAppDelegate *)[[UIApplication sharedApplication] delegate];
Animal *animal = (Animal *)[appDelegate.animals objectAtIndex:indexPath.row];

if(self.animalView == nil) {
AnimalViewController *viewController = [[AnimalViewController alloc] initWithNibName:@"AnimalViewController" bundle:nil];
self.animalView = viewController;
[viewController release];
}


// Setup the animation
[self.navigationController pushViewController:self.animalView animated:YES];
// Set the title of the view to the animal's name
self.animalView.title = [animal name];
// Set the description field to the animals description
[self.animalView.animalDesciption setText:[animal description]];
// Load the animals image into a NSData boject and then assign it to the UIImageView
NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[animal imageURL]]];
UIImage *animalImage = [[UIImage alloc] initWithData:imageData cache:YES];
self.animalView.animalImage.image = animalImage;

}


What we are doing here is checking to see if the animalView object has already been created, if not then create it.
The next few lines are used to setup the animation (slide from right to left) and to set the actual data fields to those of the selected animal.
Now you should be ready to fire up the application and see it in all its glory.
You should see your windows looking like below.



5. Project Files

Here are the source files for this project: Download the project source files

Wednesday, 12 December 2012

NSAttributedString in iOS 6


infoString=@"This is an example of Attributed String";



NSMutableAttributedString *attString=[[NSMutableAttributedString allocinitWithString:infoString];
NSInteger _stringLength=[infoString length];

UIColor *_black=[UIColor blackColor];
UIFont *font=[UIFont fontWithName:@"Helvetica-Bold" size:30.0f];
[attString addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSForegroundColorAttributeName value:_black range:NSMakeRange(0, _stringLength)];



               









UIColor *_red=[UIColor redColor];
UIFont *font=[UIFont fontWithName:@"Helvetica-Bold" size:72.0f];
[attString addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSStrokeColorAttributeName value:_red range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSStrokeWidthAttributeName value:[NSNumber numberWithFloat:3.0range:NSMakeRange(0, _stringLength)];















UIColor *_red=[UIColor redColor];
UIFont *font=[UIFont fontWithName:@"Helvetica-Bold" size:72.0f];
[attString addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSStrokeColorAttributeName value:_red range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSStrokeWidthAttributeName value:[NSNumber numberWithFloat:-3.0range:NSMakeRange(0, _stringLength)];

















UIColor *_red=[UIColor redColor];
UIColor *_green=[UIColor greenColor];
UIFont *font=[UIFont fontWithName:@"Helvetica-Bold" size:72.0f];
[attString addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSForegroundColorAttributeName value:_green range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSStrokeColorAttributeName value:_red range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSStrokeWidthAttributeName value:[NSNumber numberWithFloat:-3.0]range:NSMakeRange(0, _stringLength)];



















UIColor *_green=[UIColor greenColor];
UIFont *font=[UIFont fontWithName:@"Helvetica-Bold" size:72.0f];

NSShadow *shadowDic=[[NSShadow allocinit];
[shadowDic setShadowBlurRadius:5.0];
[shadowDic setShadowColor:[UIColor grayColor]];
[shadowDic setShadowOffset:CGSizeMake(03)];
              
[attString addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSForegroundColorAttributeName value:_green range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSShadowAttributeName value:shadowDic range:NSMakeRange(0, _stringLength)];
                



















UIColor *_red=[UIColor redColor];
UIFont *font=[UIFont fontWithName:@"Helvetica-Bold" size:72.0f];
[attString addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, _stringLength)];
  [attString addAttribute:NSForegroundColorAttributeName value:_red range:NSMakeRange(0, _stringLength)];              
  [attString addAttribute:NSKernAttributeName value:[NSNumber numberWithInt:5range:NSMak








UIColor *_red=[UIColor redColor];
UIFont *font=[UIFont fontWithName:@"Helvetica-Bold" size:30.0f];
[attString addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSForegroundColorAttributeName value:_red range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSUnderlineStyleAttributeName value:[NSNumber numberWithInt:2range:NSMakeRange(0, _stringLength)];








UIColor *_blue=[UIColor blueColor];
UIColor *_blueL=[UIColor colorWithRed:0 green:0 blue:0.5 alpha:0.7];
UIFont *font=[UIFont fontWithName:@"Helvetica-Bold" size:30.0f];
                
[attString addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSForegroundColorAttributeName value:_blue range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSBackgroundColorAttributeName value:_blueL range:NSMakeRange(020)];


                





iHope this helped you :)

Wednesday, 3 October 2012

Create Indexed UITableView



Tackling that handy index on the right side of table views is really not that complicated. In fact, it only requires that you implement two methods. In this tutorial, I’m going to take you step-by-step on how to wire it all together.

Indexed Table 2


1 .Set up your project

In Xcode, go to File -> New Project and choose Navigation-based Application from the iPhone OS tab. Name the applicationIndexedTable. At this point, you should have a runnable app with an empty table in it.

2. Create a data source

Instead of hardcoding a bunch of values, country names and whatnot, let’s create a simple method that will generate a bunch of strings from the letters of the alphabet so that our UITableView has something to work with.
Create a new class called DataGenerator. Right-click on the Classes group in the project browser and choose New File. Let the file be an Objective-C class (subclass of NSObject) and name it DataGenerator. This class will only have one static method (for now) that will simply return an array of words from letters. As such, we’ll name it wordsFromLetters.

In DataGenerator.h, insert the following code:
@interface DataGenerator : NSObject {
}
 
+ (NSArray *) wordsFromLetters;
 
@end
Now, let’s implement this method. Open DataGenerator.m and put this code in it:
@implementation DataGenerator
 
#define WORD_LENGTH 5
 
static NSString *letters = @"abcdefghijklmnopqrstuvwxyz";
 
+ (NSArray *) wordsFromLetters {
    NSMutableArray *content = [NSMutableArray new];
 
    for (int i = 0; i < [letters length]; i++ ) {
        NSMutableDictionary *row = [[[NSMutableDictionary alloc] init] autorelease];
        char currentWord[WORD_LENGTH + 1];
        NSMutableArray *words = [[[NSMutableArray alloc] init] autorelease];
 
        for (int j = 0; j < WORD_LENGTH; j++ ) {
            if (j == 0) {
                currentWord[j] = toupper([letters characterAtIndex:i]);
            }
            else {
                currentWord[j] = [letters characterAtIndex:i];
            }
            currentWord[j+1] = '\0';
            [words addObject:[NSString stringWithCString:currentWord encoding:NSASCIIStringEncoding]];
        }
        char currentLetter[2] = { toupper([letters characterAtIndex:i]), '\0'};
        [row setValue:[NSString stringWithCString:currentLetter encoding:NSASCIIStringEncoding]
               forKey:@"headerTitle"];
        [row setValue:words forKey:@"rowValues"];
        [content addObject:row];
    }
 
    return content;
}
 
@end
I’m not going to spend a whole of time explaining what’s going on here because this tutorial is really about adding an index bar to your UITableView. But let’s briefly talk what’s it all about. This method loops through an array letters one-by-one. For each letter it then generates a bunch of words to fill up our content. The final structure of the NSArray we’re returning is going to look something like this:
NSArray =>
  1. NSDictionary
    • headerTitle => ‘A’
    • rowValues => {”A”, “Aa”, “Aaa”, “Aaaa”}
  2. NSDictionary
    • headerTitle => ‘B’
    • rowValues => {”B”, “Bb”, “Bbb”, “Bbbb”}
  3. etc.
You’ll see how we’re using this array later on. Also note that this list is implicitly ordered.

3. Fill in UITableView with values from DataGenerator

Next we’re going to populate the currently empty table with data we get from our data generator. Open RootViewController.h and add these two instance variables to the class:
#import "DataGenerator.h"
 
@interface RootViewController : UITableViewController {
    NSArray *content;
    NSArray *indices;
}
content will hold our array of dictionaries while indices will hold all initial letters for each word in the list. Let's fill those up. OpenRootViewController.m implementation file and override the method viewDidLoad with the following:
- (void)viewDidLoad {
    [super viewDidLoad];
    content = [DataGenerator wordsFromLetters];
    indices = [[content valueForKey:@"headerTitle"] retain];
}
You can see that we're using [DataGenerator wordsFromLetters] to simply fill in the content variable. The second line of that method returns all keys from the dictionaries in content as an array. So indices now holds all letters of the alphabet.
We next override the two methods that tell our UITableView how many sections it has and how many rows there are in each section.
// Customize the number of sections in the table view.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
    return [content count];
}
 
// Customize the number of rows in the table view.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    return [[[content objectAtIndex:section] objectForKey:@"rowValues"] count] ;
}
The number of sections is equal to the number of letters in our list and the number of rows of each section is equal to the count of each array under its corresponding letter.
Finally, we implement cellForRowAtIndexPath so that it displays words from our list in the table. We handle headers for sections intitleForHeaderInSection. This method queries our content at a particular section and demands a headerTitle to be returned as header of that section.
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
 
    static NSString *CellIdentifier = @"Cell";
 
    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil) {
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
                                       reuseIdentifier:CellIdentifier] autorelease];
    }
    cell.textLabel.text = [[[content objectAtIndex:indexPath.section] objectForKey:@"rowValues"]
                           objectAtIndex:indexPath.row];
 
    return cell;
}
You should be able to run your app now (CMD + R) and see something like this:
Indexed Table 01

4. Add index to the table

There is nothing new in what we've done so far. We simply filled in a UITableView with some data. We're now ready to add our index to it. For that, we'll need to implement two methods: sectionIndexTitlesForTableView and sectionForSectionIndexTitle.
Add this code to RootViewController.m:
- (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView {
    return [content valueForKey:@"headerTitle"];
}
 
- (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSString *)title atIndex:(NSInteger)index {
    return [indices indexOfObject:title];
}
sectionIndexTitlesForTableView: In order to properly render the index, the UITableView needs to know all index titles to display. This method returns an array of strings containing all indices. In our case, A, B, C, D, etc.
sectionForSectionIndexTitle: When you start scrolling through the index, the table needs to know how far down/up to scroll so that the letter you're touching corresponds the appropriate section in the table. This method returns an index value (integer) of the section you're currently touching in the index.
One more thing we need to do before we run our app is to add titles to each section header in UITableView.
- (NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
 return [[content objectAtIndex:section] objectForKey:@"headerTitle"];
 
}

5. Run your app

If everything went well, you should now be able to run your app and see the final product. You'll see the index on the right and scrolling over it will scroll the table appropriately.

indexedtable02

Conclusion

VoilĂ ! That wasn't that hard was it? The main get-away from this tutorial are the two methods you need to implement in order for the index to show up and function properly: sectionIndexTitlesForTableView: and sectionForSectionIndexTitle:.

The complete source code for this tutorial can be found here: Indexed UITableView